We present a game-theoretic approach to the study of scheduling communications in wireless networks and introduce and study a class of games that we call Interference Games. In our setting, a player can successfully transmit if it “shouts strongly enough”; that is, if her transmission power is sufficiently higher than all other (simultaneous) transmissions plus the environmental noise. This physical phenomenon is commonly known as the Signal-to-Interferenceplus-Noise-Ratio (SINR).

Interference Games in Wireless Networks.

MOSCARDELLI, Luca;
2008-01-01

Abstract

We present a game-theoretic approach to the study of scheduling communications in wireless networks and introduce and study a class of games that we call Interference Games. In our setting, a player can successfully transmit if it “shouts strongly enough”; that is, if her transmission power is sufficiently higher than all other (simultaneous) transmissions plus the environmental noise. This physical phenomenon is commonly known as the Signal-to-Interferenceplus-Noise-Ratio (SINR).
2008
LECTURE NOTES IN COMPUTER SCIENCE
9783540921844
9783540921844
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11564/130995
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