This paper presents the latest phase of a research project investigating the interplay between the representation of ‘Virtual Living’ and digital technocultures–particularly the integration of Artificial Intelligence (AI) and Extended Reality (XR)–within the educational framework of an Architectural Drawing course. This course is part of the third-year curriculum of the Bachelor’s Degree in Architecture at the ‘G. d’Annunzio’ University of Chieti-Pescara. The research builds upon and refines technocultural methodologies long employed in teaching, leveraging the concept of the ‘semantic model’ as a versatile foundation for designing habitable virtual spaces, such as metaverses or virtual museums. This approach has been revisited and expanded to address the rapid evolution of generative AI applications, which demand rigorous monitoring and continuous thematic experimentation.
An Educational Experience Between AI and Architectural Drawing
giovanni Caffio
;Maurizio Unali;Fabio Zollo
2026-01-01
Abstract
This paper presents the latest phase of a research project investigating the interplay between the representation of ‘Virtual Living’ and digital technocultures–particularly the integration of Artificial Intelligence (AI) and Extended Reality (XR)–within the educational framework of an Architectural Drawing course. This course is part of the third-year curriculum of the Bachelor’s Degree in Architecture at the ‘G. d’Annunzio’ University of Chieti-Pescara. The research builds upon and refines technocultural methodologies long employed in teaching, leveraging the concept of the ‘semantic model’ as a versatile foundation for designing habitable virtual spaces, such as metaverses or virtual museums. This approach has been revisited and expanded to address the rapid evolution of generative AI applications, which demand rigorous monitoring and continuous thematic experimentation.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


