Recent developments in AI, ICT and the multiple forms of virtuality are radically transforming human existence, the way people interact, relate, learn and construct knowledge. The dynamic of interdependence that has always characterised the relationship between anthropos and technology seems to have entered an unprecedented phase, marked by the blurring of boundaries between human and non-human, between physical and virtual reality, between lived experience and digital simulation. The undisputed protagonist of the transdisciplinary debate on the post-human and of the ethical- philosophical and pedagogical reflections arising from the processes of hybridisation between the human subject, technology and environment is undoubtedly the body: the imitated body, the replicated body, the enhanced body, the invaded body, the disseminated body, the dematerialised body, but always irreducible in the dialectic between körper and leib, between objectification and lived experience. Furthermore, the question of body, which is closely linked to the attempts to redefine the anthropos, assumes a crucial importance when trying to understand the process of human formation and self- formation in the current scenario, in which it is necessary to address not only the implementation of digital technologies in school and university settings, but also all those informal and non-formal onlife educational experiences that influence both knowledge construction processes and the development of personal identity. Based on these premises, this paper aims to explore the dynamics underlying the creation of avatars and/or digital bodies within that multidimensional continuum where real and virtual environments intersect in an almost indissoluble way, focusing on the role of experiences of “digital embodiment of the self” in processes of identity construction and deconstruction.
Corporeità, tecnologia e formazione umana. L'incarnazione digitale nel processo di costruzione identitaria della persona.
Petrini, Martina
2025-01-01
Abstract
Recent developments in AI, ICT and the multiple forms of virtuality are radically transforming human existence, the way people interact, relate, learn and construct knowledge. The dynamic of interdependence that has always characterised the relationship between anthropos and technology seems to have entered an unprecedented phase, marked by the blurring of boundaries between human and non-human, between physical and virtual reality, between lived experience and digital simulation. The undisputed protagonist of the transdisciplinary debate on the post-human and of the ethical- philosophical and pedagogical reflections arising from the processes of hybridisation between the human subject, technology and environment is undoubtedly the body: the imitated body, the replicated body, the enhanced body, the invaded body, the disseminated body, the dematerialised body, but always irreducible in the dialectic between körper and leib, between objectification and lived experience. Furthermore, the question of body, which is closely linked to the attempts to redefine the anthropos, assumes a crucial importance when trying to understand the process of human formation and self- formation in the current scenario, in which it is necessary to address not only the implementation of digital technologies in school and university settings, but also all those informal and non-formal onlife educational experiences that influence both knowledge construction processes and the development of personal identity. Based on these premises, this paper aims to explore the dynamics underlying the creation of avatars and/or digital bodies within that multidimensional continuum where real and virtual environments intersect in an almost indissoluble way, focusing on the role of experiences of “digital embodiment of the self” in processes of identity construction and deconstruction.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


