We consider congestion games with linear latency functions in which each player is aware only of a subset of all the other players. This is modeled by means of a social knowledge graph G in which nodes represent players and there is an edge from i to j if i knows j. Under the assumption that the payoff of each player is affected only by the strategies of the adjacent ones, we first give a complete characterization of the games possessing pure Nash equilibria. We then investigate the impact of the limited knowledge of the players on the performance of the game. More precisely, given a bound on the maximum degree of G, for the convergent cases we provide tight lower and upper bounds on the price of stability and asymptotically tight bounds on the price of anarchy. All the results are then extended to load balancing games

Graphical Congestion Games

MOSCARDELLI, Luca
2008-01-01

Abstract

We consider congestion games with linear latency functions in which each player is aware only of a subset of all the other players. This is modeled by means of a social knowledge graph G in which nodes represent players and there is an edge from i to j if i knows j. Under the assumption that the payoff of each player is affected only by the strategies of the adjacent ones, we first give a complete characterization of the games possessing pure Nash equilibria. We then investigate the impact of the limited knowledge of the players on the performance of the game. More precisely, given a bound on the maximum degree of G, for the convergent cases we provide tight lower and upper bounds on the price of stability and asymptotically tight bounds on the price of anarchy. All the results are then extended to load balancing games
2008
Internet and Network Economics, 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings
Christos H. Papadimitriou, Shuzhong Zhang
Inglese
4th International Workshop On Internet And Network Economics (WINE 2008)
December 17-20, 2008
Shanghai, China
Internazionale
STAMPA
LECTURE NOTES IN COMPUTER SCIENCE
5385
70
81
12
9783540921844
-HEIDELBERG, GERMANY: STEINKOPFF VERLAG -Heidelberg Germany: Springer Verlag
Algorithmic Game Theory; Nash Equilibrium; Price of Anarchy; Price of Stability; Congestion Games; Social Knowledge
none
V., Bilò; A., Fanelli; M., Flammini; Moscardelli, Luca
273
info:eu-repo/semantics/conferenceObject
4
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11564/130994
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