Time is a crucial factor in modelling dynamic behaviours of intelligent agents: activities have a determined temporal duration in a real-world environment, and previous actions influence agents' behaviour. In this paper, we propose a language for modelling concurrent interaction between agents that also allows the specification of temporal intervals in which particular actions occur. Such a language exploits a timed version of Abstract Argumentation Frameworks to realise a shared memory used by the agents to communicate and reason on the acceptability of their beliefs with respect to a given time interval. An interleaving model on a single processor is used for basic computation steps, with maximum parallelism for time elapsing. Following this approach, only one of the enabled agents is executed at each moment. To demonstrate the capabilities of the language, we also show how it can be used to model interactions such as debates and dialogue games taking place between intelligent agents. Lastly, we present an implementation of the language that can be accessed via a web interface.

An Interleaving Semantics of the Timed Concurrent Language for Argumentation to Model Debates and Dialogue Games

Meo, MC
2023-01-01

Abstract

Time is a crucial factor in modelling dynamic behaviours of intelligent agents: activities have a determined temporal duration in a real-world environment, and previous actions influence agents' behaviour. In this paper, we propose a language for modelling concurrent interaction between agents that also allows the specification of temporal intervals in which particular actions occur. Such a language exploits a timed version of Abstract Argumentation Frameworks to realise a shared memory used by the agents to communicate and reason on the acceptability of their beliefs with respect to a given time interval. An interleaving model on a single processor is used for basic computation steps, with maximum parallelism for time elapsing. Following this approach, only one of the enabled agents is executed at each moment. To demonstrate the capabilities of the language, we also show how it can be used to model interactions such as debates and dialogue games taking place between intelligent agents. Lastly, we present an implementation of the language that can be accessed via a web interface.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11564/823253
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