Abstract Purpose. Aim of the study is to explore the diffusion of digital innovation for talent management in Italian learning organizations. Design/methodology/approach. It has been implemented a qualitative methodology to collect data, interviewing 16 experts; a mix method analysis was applied to explore thematic categories and to analyze co-occurrences by a quantitative approach analysis, using T-Lab software. Findings. There are some relevant points to underline: digital technologies are meant as a support to HRM, there is often the reference to digital gamification or gamified processes implemented for talent management procedures. Learning is a central element both for employees’ point of view and for HR specialists who feel the need for a major and more specific training on digital technologies. Originality. Giving space and voice to HR and ICT experts has provided insights regarding the digitalization process in HRM in Italy, in particular digital learning has been told as a necessary element to the competitiveness of the workforce. Research limitations/implications. The limited size and composition of the sample put restrictions on the generalizability of results. The explorative nature of the study provides an in-depth consideration of digital innovation in learning organizations, representing a first starting point for future quantitative investigations. From a practical point of view, this study emphasizes a learning organization culture as an essential attitude set to attract, select, and retain top talents.
Managing the future of talents: digital innovation in learning organizations.
Teresa GalantiPrimo
;Stefania Fantinelli
In corso di stampa
Abstract
Abstract Purpose. Aim of the study is to explore the diffusion of digital innovation for talent management in Italian learning organizations. Design/methodology/approach. It has been implemented a qualitative methodology to collect data, interviewing 16 experts; a mix method analysis was applied to explore thematic categories and to analyze co-occurrences by a quantitative approach analysis, using T-Lab software. Findings. There are some relevant points to underline: digital technologies are meant as a support to HRM, there is often the reference to digital gamification or gamified processes implemented for talent management procedures. Learning is a central element both for employees’ point of view and for HR specialists who feel the need for a major and more specific training on digital technologies. Originality. Giving space and voice to HR and ICT experts has provided insights regarding the digitalization process in HRM in Italy, in particular digital learning has been told as a necessary element to the competitiveness of the workforce. Research limitations/implications. The limited size and composition of the sample put restrictions on the generalizability of results. The explorative nature of the study provides an in-depth consideration of digital innovation in learning organizations, representing a first starting point for future quantitative investigations. From a practical point of view, this study emphasizes a learning organization culture as an essential attitude set to attract, select, and retain top talents.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.