MOSCARDELLI, Luca
 Distribuzione geografica
Continente #
NA - Nord America 3.384
AS - Asia 2.672
EU - Europa 2.157
SA - Sud America 280
AF - Africa 43
Continente sconosciuto - Info sul continente non disponibili 4
AN - Antartide 1
OC - Oceania 1
Totale 8.542
Nazione #
US - Stati Uniti d'America 3.329
SG - Singapore 984
CN - Cina 862
UA - Ucraina 414
IE - Irlanda 350
TR - Turchia 309
RU - Federazione Russa 268
IT - Italia 255
GB - Regno Unito 243
BR - Brasile 230
SE - Svezia 208
VN - Vietnam 160
FR - Francia 126
DE - Germania 111
KR - Corea 90
IN - India 89
FI - Finlandia 82
HK - Hong Kong 61
CA - Canada 29
JP - Giappone 22
BD - Bangladesh 18
MX - Messico 18
IQ - Iraq 17
PL - Polonia 17
ZA - Sudafrica 15
AR - Argentina 13
AT - Austria 13
BE - Belgio 13
ES - Italia 13
GR - Grecia 13
EC - Ecuador 10
IL - Israele 10
CO - Colombia 8
NL - Olanda 8
TN - Tunisia 8
PK - Pakistan 6
VE - Venezuela 6
PH - Filippine 5
PY - Paraguay 5
UZ - Uzbekistan 5
AZ - Azerbaigian 4
CH - Svizzera 4
EG - Egitto 4
ET - Etiopia 4
EU - Europa 4
TH - Thailandia 4
AL - Albania 3
BA - Bosnia-Erzegovina 3
ID - Indonesia 3
KE - Kenya 3
LB - Libano 3
LT - Lituania 3
MA - Marocco 3
SA - Arabia Saudita 3
UY - Uruguay 3
AE - Emirati Arabi Uniti 2
BG - Bulgaria 2
BH - Bahrain 2
CL - Cile 2
DZ - Algeria 2
IR - Iran 2
JM - Giamaica 2
PA - Panama 2
PE - Perù 2
SN - Senegal 2
AO - Angola 1
AQ - Antartide 1
AU - Australia 1
CZ - Repubblica Ceca 1
DO - Repubblica Dominicana 1
GY - Guiana 1
JO - Giordania 1
KH - Cambogia 1
KW - Kuwait 1
KZ - Kazakistan 1
LU - Lussemburgo 1
LV - Lettonia 1
MD - Moldavia 1
MM - Myanmar 1
MN - Mongolia 1
MO - Macao, regione amministrativa speciale della Cina 1
MT - Malta 1
MY - Malesia 1
NI - Nicaragua 1
NO - Norvegia 1
NP - Nepal 1
PS - Palestinian Territory 1
RO - Romania 1
SC - Seychelles 1
SI - Slovenia 1
SV - El Salvador 1
SY - Repubblica araba siriana 1
TT - Trinidad e Tobago 1
Totale 8.542
Città #
Singapore 676
Jacksonville 448
San Jose 443
Chandler 387
Dublin 349
Ashburn 236
Beijing 201
Princeton 178
Southend 172
Dallas 171
Izmir 164
Nanjing 115
Hefei 103
Seoul 90
Los Angeles 81
Altamura 75
Santa Clara 73
Cambridge 69
Wilmington 65
Tongling 64
Ann Arbor 62
Ho Chi Minh City 53
Hong Kong 52
Dearborn 51
The Dalles 46
Boardman 45
Hanoi 37
Nanchang 37
New York 33
Woodbridge 33
Buffalo 32
Moscow 31
Pescara 30
Shenyang 27
Hebei 23
Redondo Beach 22
Tianjin 21
Chennai 19
Council Bluffs 19
Kunming 19
Jiaxing 18
São Paulo 15
Tokyo 15
Warsaw 15
Washington 15
Houston 14
Changsha 13
Chieti 13
Andover 12
Chicago 12
Helsinki 12
Norwalk 12
Rome 12
Atlanta 11
Brooklyn 11
Hangzhou 11
Brussels 10
Baghdad 9
Montreal 9
Auburn Hills 8
Da Nang 8
Francavilla Al Mare 8
Frankfurt am Main 8
Jinan 8
Johannesburg 8
Perugia 8
Rio de Janeiro 8
Stockholm 8
Toronto 8
Ankara 7
Boston 7
Changchun 7
Florence 7
Mexico City 7
San Francisco 7
Vienna 7
Curitiba 6
Grevenbroich 6
Ningbo 6
Orem 6
Phoenix 6
Poplar 6
Haiphong 5
Kocaeli 5
Lanzhou 5
New Delhi 5
Nuremberg 5
Orange 5
Seattle 5
Secaucus 5
Sorocaba 5
Tashkent 5
Tunis 5
Addis Ababa 4
Amsterdam 4
Baku 4
Belo Horizonte 4
Bắc Ninh 4
Clifton 4
Des Moines 4
Totale 5.339
Nome #
Experimental Evaluation of Algorithms for IP Table Minimization 158
Asymptotically Optimal Solutions for Small World Graphs 151
Approximating the Traffic Grooming Problem in Tree and Star Networks 148
AI for Sustainability: Research at Ud’A Node 143
Graphical Congestion Games 133
Approximating the Traffic Grooming Problem in Tree and Star Networks 133
Approximating the Traffic Grooming Problem with respect to ADMs and OADMs 130
An Exponential Improvement on the MST Heuristic for Minimum Energy Broadcasting in Ad Hoc Wireless Networks 128
Brief Announcement: Graphical Congestion Games with Linear Latencies 122
Game Theoretical Issues in Optical Networks 120
Performances of One-Round Walks in Linear Congestion Games 115
Stable outcomes in modified fractional hedonic games 115
Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem 113
Tight Bounds for Selfish and Greedy Load Balancing 112
Designing Fast Converging Cost Sharing Methods for Multicast Transmissions 110
On Nash Equilibria for Multicast Transmissions in Ad-Hoc Wireless Networks 110
Approximating the Traffic Grooming Problem 109
The speed of Convergence in Congestion Games under Best Response Dynamics 108
Computing approximate nash equilibria in network congestion games with polynomially decreasing cost functions 108
On Nash Equilibria in Non-Cooperative All-Optical Networks 107
Stackelberg Strategies for Network Design Games 107
Experimental Evaluation of Algorithms for IP Table Minimization 107
Nash stable outcomes in fractional hedonic games: Existence, efficiency and computation 106
Sharing the Cost of Multicast Transmission in Wireless Networks 105
When Ignorance helps: Graphical Cost Sharing Games 103
Minimizing total busy time in parallel scheduling with application to optical networks 101
The Price of Anarchy in All-Optical Networks 101
Asymptotically Optimal Solutions for Small World Graphs 100
Convergence Issues in Congestion Games 99
Uniform mixed equilibria in network congestion games with link failures 98
On Best Response Dynamics in Weighted Congestion Games with Polynomial Delays 96
The speed of Convergence in Congestion Games under Best Response Dynamics 96
Minimizing Total Busy Time in Parallel Scheduling with Application to Optical Networks 96
Multicast Transmission in Non-Cooperative Networks with a Limited Number of Selfish Moves 96
Additively Separable Hedonic Games with Social Context 96
Interference Games in Wireless Networks. 95
Pareto Approximations for the Bicriteria Scheduling Problem 95
When ignorance helps: Graphical multicast cost sharing games 95
Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem 94
Optimizing regenerator cost in traffic grooming 90
Local core stability in simple symmetric fractional hedonic games 90
On best response dynamics in weighted congestion games with polynomial delays 89
Minimizing the number of ADMs with and without traffic grooming: complexity and approximability 87
An exponential improvement on the MST heuristic for the Minimum Energy Broadcasting problem 87
The price of envy-freeness in machine scheduling 87
Opinion formation games with dynamic social influences 87
Pareto Approximations for the Bicriteria Scheduling Problem 86
On the Impact of Fair Best Response Dynamics 85
Opinion formation games with dynamic social influences 85
On the Convergence of Multicast Games in Directed Networks 85
Pricing problems with buyer preselection 85
Artificial Intelligence and Renegotiation of Commercial Lease Contracts Affected by Pandemic-Related Contingencies from Covid-19. The Project A.I.A.Co. 84
On lookahead equilibria in congestion games 84
On the complexity of the regenerator placement problem in optical networks 83
Performances of One-Round Walks in Linear Congestion Games 82
Stackelberg Strategies for Network Design Games 82
Stable outcomes in modified fractional hedonic games 82
On the Performances of Nash Equilibria in Isolation Games 81
The price of envy-freeness in machine scheduling 79
Computing approximate Nash equilibria in network congestion games with polynomially decreasing cost functions 78
On Nash Equilibria for Multicast Transmissions in Ad-Hoc Wireless Networks 77
Tight Bounds for Selfish and Greedy Load Balancing 77
On the Sequential Price of Anarchy of Isolation Games 77
Artificial Intelligence and renegotiation of commercial lease contracts affected by pandemic-related contingencies from COVID-19. The Project A.I.A.CO. 76
On the Convergence of Multicast Games in Directed Networks 76
Graphical Congestion Games 76
On the performance of stable outcomes in modified fractional hedonic games with egalitarian social welfare 76
Hedonic games with social context 76
Optimality and nash stability in additively separable generalized group activity selection problems 74
On the Complexity of the Regenerator Cost Problem in General Networks with Traffic Grooming 72
On lookahead equilibria in congestion games 72
On the impact of buyers preselection in pricing problems 72
On the complexity of the regenerator placement problem in optical networks 72
The Price of Stability for Undirected Broadcast Network Design with Fair Cost Allocation is Constant 71
Nash Stability in Fractional Hedonic Games 70
Network Movement Games 69
Online coalition structure generation in graph games 69
The traffic grooming problem in optical networks with respect to adms and oadms: Complexity and approximation 69
null 66
Approximating the Traffic Grooming Problem 63
null 63
Mobile Network Creation Games 60
null 60
Pricing Problems with Buyer Preselection 59
null 59
null 59
Nash Social Welfare in Selfish and Online Load Balancing 58
Nash Social Welfare in Selfish and Online Load Balancing 57
On the Online Coalition Structure Generation Problem 57
On the sequential price of anarchy of isolation games 56
The price of stability for undirected broadcast network design with fair cost allocation is constant 55
null 52
Nash Social Welfare in Selfish and Online Load Balancing (Short Paper) 49
Hedonic Games with Fixed-Size Coalitions 48
On Green Sustainability of Resource Selection Games with Equitable Cost-Sharing 47
Some Anomalies of Farsighted Strategic Behavior 47
null 43
On nash equilibria in non-cooperative all-optical networks 43
Nash Stability in Fractional Hedonic Games with Bounded Size Coalitions 36
Game-Theoretic Approaches to Optimization Problems in Communication Networks 35
Totale 8.630
Categoria #
all - tutte 39.012
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 39.012


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021123 0 0 0 0 0 0 0 0 0 103 6 14
2021/2022371 7 3 37 47 31 8 4 25 36 14 59 100
2022/20231.230 123 128 33 133 152 237 88 78 184 8 49 17
2023/2024498 36 25 45 12 35 122 118 21 6 29 3 46
2024/20251.320 90 238 171 35 38 40 54 84 110 62 194 204
2025/20262.884 345 275 318 341 179 125 505 295 252 249 0 0
Totale 8.894