MOSCARDELLI, Luca
 Distribuzione geografica
Continente #
NA - Nord America 3.879
AS - Asia 2.716
EU - Europa 2.180
SA - Sud America 281
AF - Africa 43
Continente sconosciuto - Info sul continente non disponibili 4
AN - Antartide 1
OC - Oceania 1
Totale 9.105
Nazione #
US - Stati Uniti d'America 3.816
SG - Singapore 998
CN - Cina 873
UA - Ucraina 414
IE - Irlanda 350
TR - Turchia 309
IT - Italia 271
RU - Federazione Russa 268
GB - Regno Unito 245
BR - Brasile 230
SE - Svezia 208
VN - Vietnam 160
FR - Francia 126
DE - Germania 111
KR - Corea 90
IN - India 89
FI - Finlandia 82
HK - Hong Kong 61
BD - Bangladesh 37
CA - Canada 34
JP - Giappone 22
MX - Messico 18
IQ - Iraq 17
PL - Polonia 17
ES - Italia 16
ZA - Sudafrica 15
AR - Argentina 13
AT - Austria 13
BE - Belgio 13
GR - Grecia 13
EC - Ecuador 10
IL - Israele 10
NL - Olanda 10
CO - Colombia 8
TN - Tunisia 8
PK - Pakistan 6
VE - Venezuela 6
PH - Filippine 5
PY - Paraguay 5
UZ - Uzbekistan 5
AZ - Azerbaigian 4
CH - Svizzera 4
EG - Egitto 4
ET - Etiopia 4
EU - Europa 4
JM - Giamaica 4
TH - Thailandia 4
AL - Albania 3
BA - Bosnia-Erzegovina 3
ID - Indonesia 3
KE - Kenya 3
LB - Libano 3
LT - Lituania 3
MA - Marocco 3
SA - Arabia Saudita 3
UY - Uruguay 3
AE - Emirati Arabi Uniti 2
BG - Bulgaria 2
BH - Bahrain 2
CL - Cile 2
DZ - Algeria 2
IR - Iran 2
NI - Nicaragua 2
PA - Panama 2
PE - Perù 2
SN - Senegal 2
AO - Angola 1
AQ - Antartide 1
AU - Australia 1
BO - Bolivia 1
CZ - Repubblica Ceca 1
DO - Repubblica Dominicana 1
GY - Guiana 1
JO - Giordania 1
KH - Cambogia 1
KW - Kuwait 1
KZ - Kazakistan 1
LU - Lussemburgo 1
LV - Lettonia 1
MD - Moldavia 1
MM - Myanmar 1
MN - Mongolia 1
MO - Macao, regione amministrativa speciale della Cina 1
MT - Malta 1
MY - Malesia 1
NO - Norvegia 1
NP - Nepal 1
PS - Palestinian Territory 1
RO - Romania 1
SC - Seychelles 1
SI - Slovenia 1
SV - El Salvador 1
SY - Repubblica araba siriana 1
TT - Trinidad e Tobago 1
Totale 9.105
Città #
San Jose 748
Singapore 677
Jacksonville 448
Chandler 387
Dublin 349
Ashburn 241
Beijing 202
Princeton 178
Dallas 174
Southend 172
Izmir 164
Nanjing 115
Hefei 103
Council Bluffs 96
Seoul 90
Los Angeles 84
Santa Clara 77
Altamura 75
Cambridge 69
Wilmington 65
Tongling 64
Ann Arbor 62
Ho Chi Minh City 53
Hong Kong 52
Dearborn 51
The Dalles 46
Boardman 45
New York 39
Hanoi 37
Nanchang 37
Pescara 34
Buffalo 33
Woodbridge 33
Moscow 31
Shenyang 27
Hebei 23
Redondo Beach 22
Tianjin 21
Chennai 19
Kunming 19
Jiaxing 18
Chicago 15
Houston 15
São Paulo 15
Tokyo 15
Warsaw 15
Washington 15
Rome 14
Atlanta 13
Changsha 13
Chieti 13
Andover 12
Helsinki 12
Norwalk 12
Brooklyn 11
Hangzhou 11
Montreal 11
Phoenix 11
Brussels 10
Toronto 10
Baghdad 9
Orem 9
Auburn Hills 8
Da Nang 8
Des Moines 8
Francavilla Al Mare 8
Frankfurt am Main 8
Jinan 8
Johannesburg 8
Perugia 8
Rio de Janeiro 8
Stockholm 8
Ankara 7
Boston 7
Changchun 7
Florence 7
Mexico City 7
San Francisco 7
St Louis 7
Vienna 7
Curitiba 6
Grevenbroich 6
Ningbo 6
Poplar 6
Denver 5
Haiphong 5
Kocaeli 5
Lanzhou 5
New Delhi 5
Nuremberg 5
Orange 5
Seattle 5
Secaucus 5
Sorocaba 5
Tashkent 5
Tunis 5
Addis Ababa 4
Amsterdam 4
Baku 4
Belo Horizonte 4
Totale 5.777
Nome #
Experimental Evaluation of Algorithms for IP Table Minimization 170
Asymptotically Optimal Solutions for Small World Graphs 165
Approximating the Traffic Grooming Problem in Tree and Star Networks 160
AI for Sustainability: Research at Ud’A Node 157
Graphical Congestion Games 144
Approximating the Traffic Grooming Problem with respect to ADMs and OADMs 143
Approximating the Traffic Grooming Problem in Tree and Star Networks 137
An Exponential Improvement on the MST Heuristic for Minimum Energy Broadcasting in Ad Hoc Wireless Networks 131
Performances of One-Round Walks in Linear Congestion Games 126
Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem 126
Brief Announcement: Graphical Congestion Games with Linear Latencies 124
Tight Bounds for Selfish and Greedy Load Balancing 124
The speed of Convergence in Congestion Games under Best Response Dynamics 123
Game Theoretical Issues in Optical Networks 121
On Nash Equilibria in Non-Cooperative All-Optical Networks 120
On Nash Equilibria for Multicast Transmissions in Ad-Hoc Wireless Networks 120
When Ignorance helps: Graphical Cost Sharing Games 119
Stackelberg Strategies for Network Design Games 119
Stable outcomes in modified fractional hedonic games 116
Designing Fast Converging Cost Sharing Methods for Multicast Transmissions 112
Experimental Evaluation of Algorithms for IP Table Minimization 112
On Best Response Dynamics in Weighted Congestion Games with Polynomial Delays 111
Computing approximate nash equilibria in network congestion games with polynomially decreasing cost functions 111
Approximating the Traffic Grooming Problem 110
Interference Games in Wireless Networks. 109
Nash stable outcomes in fractional hedonic games: Existence, efficiency and computation 109
Sharing the Cost of Multicast Transmission in Wireless Networks 108
Multicast Transmission in Non-Cooperative Networks with a Limited Number of Selfish Moves 107
The Price of Anarchy in All-Optical Networks 106
Convergence Issues in Congestion Games 104
Minimizing total busy time in parallel scheduling with application to optical networks 101
Asymptotically Optimal Solutions for Small World Graphs 100
An exponential improvement on the MST heuristic for the Minimum Energy Broadcasting problem 99
Additively Separable Hedonic Games with Social Context 99
Uniform mixed equilibria in network congestion games with link failures 99
When ignorance helps: Graphical multicast cost sharing games 98
The speed of Convergence in Congestion Games under Best Response Dynamics 98
Pareto Approximations for the Bicriteria Scheduling Problem 97
On the Impact of Fair Best Response Dynamics 97
Minimizing Total Busy Time in Parallel Scheduling with Application to Optical Networks 96
Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem 95
Artificial Intelligence and Renegotiation of Commercial Lease Contracts Affected by Pandemic-Related Contingencies from Covid-19. The Project A.I.A.Co. 94
Local core stability in simple symmetric fractional hedonic games 94
On best response dynamics in weighted congestion games with polynomial delays 92
Optimizing regenerator cost in traffic grooming 92
Pareto Approximations for the Bicriteria Scheduling Problem 91
The price of envy-freeness in machine scheduling 90
Minimizing the number of ADMs with and without traffic grooming: complexity and approximability 88
Opinion formation games with dynamic social influences 88
On lookahead equilibria in congestion games 87
On the Convergence of Multicast Games in Directed Networks 86
Stackelberg Strategies for Network Design Games 85
Opinion formation games with dynamic social influences 85
Pricing problems with buyer preselection 85
Stable outcomes in modified fractional hedonic games 85
On the complexity of the regenerator placement problem in optical networks 85
Artificial Intelligence and renegotiation of commercial lease contracts affected by pandemic-related contingencies from COVID-19. The Project A.I.A.CO. 83
On the Performances of Nash Equilibria in Isolation Games 83
On lookahead equilibria in congestion games 83
On Nash Equilibria for Multicast Transmissions in Ad-Hoc Wireless Networks 82
Performances of One-Round Walks in Linear Congestion Games 82
On the Sequential Price of Anarchy of Isolation Games 82
The price of envy-freeness in machine scheduling 81
Computing approximate Nash equilibria in network congestion games with polynomially decreasing cost functions 81
On the performance of stable outcomes in modified fractional hedonic games with egalitarian social welfare 80
Tight Bounds for Selfish and Greedy Load Balancing 79
On the Convergence of Multicast Games in Directed Networks 78
Graphical Congestion Games 77
Approximating the Traffic Grooming Problem 77
Optimality and nash stability in additively separable generalized group activity selection problems 77
Hedonic games with social context 77
The Price of Stability for Undirected Broadcast Network Design with Fair Cost Allocation is Constant 76
On the complexity of the regenerator placement problem in optical networks 76
On the Complexity of the Regenerator Cost Problem in General Networks with Traffic Grooming 75
The traffic grooming problem in optical networks with respect to adms and oadms: Complexity and approximation 74
Mobile Network Creation Games 73
On the impact of buyers preselection in pricing problems 73
Nash Stability in Fractional Hedonic Games 72
Network Movement Games 72
Online coalition structure generation in graph games 72
null 66
Pricing Problems with Buyer Preselection 65
null 63
Nash Social Welfare in Selfish and Online Load Balancing 62
On the Online Coalition Structure Generation Problem 62
Nash Social Welfare in Selfish and Online Load Balancing 61
On the sequential price of anarchy of isolation games 60
null 60
null 59
null 59
Nash Social Welfare in Selfish and Online Load Balancing (Short Paper) 58
The price of stability for undirected broadcast network design with fair cost allocation is constant 57
null 52
Some Anomalies of Farsighted Strategic Behavior 51
On Green Sustainability of Resource Selection Games with Equitable Cost-Sharing 50
Hedonic Games with Fixed-Size Coalitions 48
On nash equilibria in non-cooperative all-optical networks 45
null 43
Uniform Mixed Equilibria in Network Congestion Games with Link Failures 42
Nash Stability in Fractional Hedonic Games with Bounded Size Coalitions 42
Totale 9.120
Categoria #
all - tutte 42.407
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 42.407


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202114 0 0 0 0 0 0 0 0 0 0 0 14
2021/2022371 7 3 37 47 31 8 4 25 36 14 59 100
2022/20231.230 123 128 33 133 152 237 88 78 184 8 49 17
2023/2024498 36 25 45 12 35 122 118 21 6 29 3 46
2024/20251.320 90 238 171 35 38 40 54 84 110 62 194 204
2025/20263.447 345 275 318 341 179 125 505 295 252 332 288 192
Totale 9.457